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AR/VR (XR) Typography Guidelines v1.0
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AR/VR (XR) Typography Guidelines v1.0
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Basic Concepts
Text Rendering
Type Anatomy
Readability vs Legibility
2D vs 3D Text
Reading Experience
Visual
Technical Aspects
Type Classification in XR
Introduction
Anchoring of Information
Placement Zones
Types of Text
Type Selection
Font Weight
Stroke Contrast
Width
x-height
Counters
Joints/Intersections
Stroke Endings
Letter-Spacing
Coming Soon
Typesetting
Placement
Legibility of Typefaces
Accessibility
Language Support
Recommended Typefaces
Unity Template
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Acknowledgement
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Acknowledgement
Special thanks to all the people for their help, motivation and feedback on my work and ongoing research.
Gerry Leonidas (Professor in Typography, University of Reading)
Dr. Gerard Unger (1942โ2018) Graphic and Type designer
Jon Lax (Vice President, Design AR/VR, Facebook)
Tim Brown (Head of Typography, Adobe)
Thomas Gere (Realities Centre London)
Coming Soon - Previous
Unity Template
Last modified
10mo ago
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