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XR (AR|VR) Typography Guidelines v1.0
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XR (AR|VR) Typography Guidelines v1.0
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Basic Concepts
Text Rendering
Type Anatomy
Readability vs Legibility
2D vs 3D Text
Reading Experience
Visual
Technical Aspects
Type Classification in XR
Introduction
Anchoring of Information
Placement Zones
Types of Text
Text in HUD
Text for long reading
Sticky info text
Signage text
Responsive text
Ticker text
Type Selection
Font Weight
Stroke Contrast
Width
x-height
Counters
Joints/Intersections
Stroke Endings
Letter-Spacing
Coming Soon
Typesetting
Placement
Legibility of Typefaces
Accessibility
Language Support
Recommended Typefaces
Unity Template
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Acknowledgement
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Signage text
It is similar to the sticky info text which anchored to the real world object but in this case, the user canโ€™t move or change the orientation of the object. The information is anchored to macro-level objects like geo-location, buildings, vehicles etc.
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Image Credit: Jake Blakeley
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Last modified 10mo ago
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