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XR (AR|VR) Typography Guidelines v1.0
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XR (AR|VR) Typography Guidelines v1.0
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Basic Concepts
Text Rendering
Type Anatomy
Readability vs Legibility
2D vs 3D Text
Reading Experience
Visual
Technical Aspects
Type Classification in XR
Introduction
Anchoring of Information
Placement Zones
Types of Text
Text in HUD
Text for long reading
Sticky info text
Signage text
Responsive text
Ticker text
Type Selection
Font Weight
Stroke Contrast
Width
x-height
Counters
Joints/Intersections
Stroke Endings
Letter-Spacing
Coming Soon
Typesetting
Placement
Legibility of Typefaces
Accessibility
Language Support
Recommended Typefaces
Unity Template
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The text which is anchored to the real-world objects (usually in a close range up to a few meters away from the user) has a fixed orientation. What it means is that it changes position, direction based on how the user interacts with the real world object it is anchored to(micro-level interactions in real-world).
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Image Credit: Keiichi Matsuda
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Last modified 11mo ago
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